Gotcha
Match an opponent's score to reset it.
How to play: Race to a target score by throwing three darts per round. But watch out — if you land on exactly the same score as an opponent, their score is reset to zero! Plan your throws to avoid giving opponents a free reset while pushing toward the target. The first player to reach the target score wins.

| Setting | Options | Notes |
|---|---|---|
| Target Score | 301 / 401 / 501 / 601 / 701 | The score players race to. |
| Out Mode | Straight / Double / Master | The type of segment required to land exactly on the target score. |
| Max Rounds | 15 / 20 / 50 / 80 | Caps how many rounds the game can run before ending. |
Out Mode sets how precisely your dart has to land to finish exactly on the target score. Straight lets any dart do it, Double requires your last dart to land on a double (the thin outer ring of a number), and Master allows either a double or a treble (the thin inner ring). This is the same idea as the checkout rules in X01.
Like Killer, Gotcha can't be played solo — the whole point is landing on an opponent's score to reset it, so there has to be an opponent. Unlike Bob's 27, which disables Add Player and Add Bot outright, Gotcha lets you build a lobby normally; it just replaces the Start Game button with a disabled "Needs at least 2 players" message until a second player joins.
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Personal data redactedLanding exactly on an opponent's current score resets it to zero:
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