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Gotcha

Match an opponent's score to reset it.

How to play: Race to a target score by throwing three darts per round. But watch out — if you land on exactly the same score as an opponent, their score is reset to zero! Plan your throws to avoid giving opponents a free reset while pushing toward the target. The first player to reach the target score wins.

Gotcha game settings panel
SettingOptionsNotes
Target Score301 / 401 / 501 / 601 / 701The score players race to.
Out ModeStraight / Double / MasterThe type of segment required to land exactly on the target score.
Max Rounds15 / 20 / 50 / 80Caps how many rounds the game can run before ending.
What Out Mode means

Out Mode sets how precisely your dart has to land to finish exactly on the target score. Straight lets any dart do it, Double requires your last dart to land on a double (the thin outer ring of a number), and Master allows either a double or a treble (the thin inner ring). This is the same idea as the checkout rules in X01.

Gotcha needs at least two players

Like Killer, Gotcha can't be played solo — the whole point is landing on an opponent's score to reset it, so there has to be an opponent. Unlike Bob's 27, which disables Add Player and Add Bot outright, Gotcha lets you build a lobby normally; it just replaces the Start Game button with a disabled "Needs at least 2 players" message until a second player joins.

Gotcha lobby with only one player, the Start Game button replaced by a disabled 'Needs at least 2 players' messagePersonal data redacted
A solo lobby — Start Game is replaced by "Needs at least 2 players" until someone else joins.
Gotcha match start against a local guest, both players at 0Personal data redacted
Match start against a local guest, racing to 301.
Gotcha match in progress, one player at 198 and the other at 119Personal data redacted
Mid-match — each player's card tracks their running total toward the target score.

Landing exactly on an opponent's current score resets it to zero:

Gotcha before a reset, one player at 219 and the other mid-turn at 159Personal data redacted
Before the reset — one player sits at 219, the other is mid-turn at 159.
Gotcha after a reset, one player's score dropped to 0 while the other's rose to exactly match it at 219Personal data redacted
After the reset — the guest's final dart brought their own total to exactly 219, matching the other player's score and resetting it to zero.
Game Shot banner after a player reaches the 301 target scorePersonal data redacted
Reaching the target score (301 in this game) triggers the win.