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Killer

Eliminate opponents by hitting their assigned number.

Needs Autodarts Plus

Killer is one of two modes that need an Autodarts Plus membership — the other is 121. On a free account it still shows up in the game-mode picker, but with an Upgrade badge in place of the usual Party tag.

How to play: At the start, each player claims a unique number on the dartboard by hitting it — this is the number-assignment phase. Once everyone has a number, the killing begins. Hit your own number enough times to become a killer (see below) — you then have the power to attack. Hit an opponent's number to remove one of their lives. Lose all your lives and you are eliminated. The last player standing wins.

Segments, doubles, and trebles

Each number on a dartboard is split into a few scoring zones: the wide single area, a thin outer ring worth double that number (a double), and a thin inner ring worth triple that number (a treble). Killer's Hit Mode setting can restrict attacks to only one of these zones.

Killer game settings panel
SettingOptionsNotes
Game ModeStandard / Blind KillerIn Blind Killer, players don't know which number they've been assigned until they become a killer, raising the difficulty.
Hit ModeNormal / Trebles / DoublesRestricts which segment type counts as a hit on a number during the attack phase.
Straight OffOff / OnWhen enabled, players can attack immediately without first needing to build up their own number into a killer.
Lives3 / 4 / 5 / 6Each player's starting life total — also the tally target on your own number needed to become a killer in the first place (see below).
Max Rounds15 / 20 / 25 / 30 / 50Caps how many rounds the game can run before ending.
Killer needs at least two players

Unlike the other Party modes, Killer can't be played solo — you need at least one other player (a local guest or someone online) so there's someone to eliminate. It plays best with three or more total, since the attack phase needs multiple targets to stay interesting.

Killer lobby with three players, Add Player enabled and Add Bot disabled, Autoscoring onPersonal data redacted
Lobby with three players — Add Player stays enabled since Killer always allows more players, but Add Bot is disabled like every other Party mode (no Bot opponent).
Killer uses a virtual board, not the live camera view

Every in-match screenshot below shows a virtual board instead of the live camera feed most other modes use — the live board view is disabled for Killer specifically. Killer is expected to be played mostly with local guests or friends you already trust (to eliminate you first, no less), rather than random opponents online, where actually seeing their board matters more.

Claiming your number

Once the match starts, each player in turn throws one dart, with their weaker hand, at whichever number they want to claim:

Killer match start, plain dartboard, banner reading One dart. Weaker hand. Claim your numberPersonal data redacted
Match start — the weaker-hand dart is what assigns you a number.

Once everyone's claimed a number, it's marked on the board in that player's color for the rest of the match, so everyone can see which wedge belongs to whom, and the attack phase begins:

Killer board with three claimed numbers highlighted in each player's color (14 orange, 19 green, 10 purple)Personal data redacted
All three numbers claimed — 14, 19, and 10 — each marked in its owner's color.

Becoming a killer, and losing that status again

Becoming a killer isn't a single hit — it's a tally built up on your own number, the same way Cricket/Tactics marks work: a single counts for 1, a double for 2, and a treble for 3. Once that tally reaches your starting Lives count (3 by default), you become a killer, announced with a full-screen overlay:

Full-screen KILLER overlay announcing My Guest has become a killerPersonal data redacted
Becoming a killer — from here on, hitting an opponent's number removes one of their lives.

Attacking works the same way in reverse: hitting an opponent's number reduces their tally by 1/2/3 (single/double/treble), down to a floor of zero — it can never go negative, so landing a treble on someone with only 2 left just brings them to zero, it doesn't eliminate them outright.

Watch your own number once you're a killer

As a killer, accidentally hitting your own number costs you a life just like an opponent's attack would — it reduces your tally the same way. The same floor-at-zero rule still applies, though: no matter how many times it happens, you can't eliminate yourself.

Killer status doesn't stick around unconditionally, though: if an attack drops your tally below the threshold again, you lose killer status immediately, even if you're not all the way back down to zero. To reclaim it, you only need to make up the difference — hit your own number until the tally is back at the threshold, not necessarily starting over from scratch.

Killer board mid-match; the player in the top-left no longer shows a KILLER tag under their name after losing a life, while the other remaining player still doesPersonal data redacted
After losing a life, that player's Killer tag is gone — compare to the other remaining player, who still has one.

Elimination only happens once your tally is already at zero and you get hit again — losing all your lives this way is announced the same way:

Full-screen ELIMINATED overlay after Second Guest loses all their lives; their avatar switches to a skull icon afterwardPersonal data redacted
Elimination — the eliminated player's avatar becomes a skull icon for the rest of the match.

The last player standing wins:

WINNER banner overlay declaring My Guest the winnerPersonal data redacted
Last player standing wins.
No results/stats screen yet

Killer's post-match stats are currently unavailable due to a known bug — this page will get a results screenshot once that's fixed.