Around The Clock
Hit numbers in order from 1 to 20 to win.
How to play: Hit numbers in order from 1 to 20. Players throw three darts per round and must hit the current target number to advance to the next. Only the exact number counts — doubles and trebles do not advance you multiple steps. The first player to hit all 20 numbers wins.
Every number on the dartboard is split into a few scoring zones: the larger areas count as a single hit, the thin outer ring counts as a double (worth twice the number), and the thin inner ring counts as a treble or "triple" (worth three times the number). By default, Around The Clock accepts a hit anywhere on the number — the Mode setting below lets you require a specific zone instead.

| Setting | Options | Notes |
|---|---|---|
| Mode | Full / Outer Single / Single / Double / Triple | What kind of hit is required to advance — Full accepts any hit on the number (single, double, or triple), while the others restrict advancing to that specific segment type. |
| Order | 1-20-Bull / 20-1-Bull / Random-Bull | The sequence of targets: ascending, descending, or shuffled — all ending on the bullseye. |
| Hits | 1 / 2 / 3 | How many successful hits on the current target are needed before advancing to the next number. |
Whichever number you currently need is highlighted on the board with a slow pulsing yellow overlay:
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Personal data redactedThe count on your card always starts at 1 and simply goes up by one each time you finish the required hits on a target — it does not indicate which segment you need next. Played in reverse order (20 down to 1), the counter looks exactly the same; only the highlighted segment on the board tells you the actual target.
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