Random Checkout
Check out a randomly assigned score each leg.
How to play: Each leg, you're assigned a random checkout score to aim for. In darts, "checking out" means finishing your score exactly on a double or the bullseye (the small circle at the very center of the board) — so here, reach exactly that number over the course of the leg, with your last dart landing on a double or the bullseye. A leg is made up of a number of rounds (each round is one turn of up to three darts), capped by Max Rounds below — the leg ends as soon as you check out, or once the max number of rounds has been played without checking out (a bust). After each leg, you choose Finish (ending the game and saving stats) or Next Leg — Random Checkout runs with Match Mode Off by default, so there's no fixed race target; it's entirely up to the players when to stop. Whichever player has checked out the most legs when you finish wins.

| Setting | Options | Notes |
|---|---|---|
| Checkout Min | 2 / 41 / 61 / 81 / 101 / 121 / 141 / 161 | The lowest possible score that can be randomly assigned. |
| Checkout Max | 40 / 60 / 80 / 100 / 120 / 140 / 160 / 180 | The highest possible score that can be randomly assigned. |
| Out Mode | Straight / Double / Master | The type of segment required to finish the assigned checkout. |
| Max Rounds | 1 / 2 / 3 / 6 / 9 | How many rounds (turns of up to three darts) make up a leg — the leg ends once this many rounds have been played, even if nobody has checked out yet (a bust). |
Each player's card shows their remaining checkout total, counting down from the leg's randomly assigned number as they score:
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