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Playing Your First Game

This page walks through starting a custom lobby and playing a first X01 match with autoscoring hardware, from the lobby through to correcting a misdetected dart mid-game and finishing the match.

Start a lobby

What's a lobby?

A lobby is just the setup screen you sit in before a match starts — where you add players or a bot, pick a game mode, and adjust settings. Nothing counts as gameplay until someone selects Start Game.

There are two ways in, and they don't do the same thing:

  • Play Now, the tile on the Home page, drops you straight into the lobby, set up with whatever you last played on that device. On a new account that's a solo 501 (X01) game.
  • Play in the top navigation opens Select Game Mode first. Picking a mode there takes you on to the lobby.
Select Game Mode page reached from the Play navigation item, listing X01 and Cricket/Tactics, a Practice section, and a Party section
Play in the top navigation opens Select Game Mode.

Either way you end up in the same lobby.

Create Lobby screen with one player, a 501 X01 game summary, and an Autoscoring toggle turned on with one online board selected
The lobby, with Autoscoring toggled on and that board selected.

The Autoscoring panel controls how darts are tracked. Toggling it on lists whichever scoring devices are currently online — boards set up through Autodarts Desktop, and any phone or tablet running Lens. The board above is selected because it's both online and the one used last; see Autoscoring for when a device is (and isn't) preselected for you. Toggling Autoscoring off switches to typing scores in manually instead. Autodarts remembers this on/off state and device choice as the default for your next lobby.

The lobby

From the same screen shown above, you can add players or bots, change the game mode and settings, or start the game right away. With more than one board registered, every board that's currently online — not necessarily every board you own — shows up in the Autoscoring panel as its own selectable card, as does a phone or tablet running Lens; see Autoscoring for the full behavior.

Game settings

Selecting Edit settings opens the full settings panel for the current game mode: base score, match mode (legs/sets), in/out mode, bull-off rules, bull mode, max rounds, and referee. The defaults shown here (501, first to 1 leg, straight in, double out) are a good starting point for a first game.

Game Settings modal showing base score, match mode, in mode, out mode, bull-off, bull mode, and max rounds options
Game settings for the current mode.

Selecting Change on the game mode card opens the full list of competitive modes (X01, Cricket/Tactics), practice modes (Count Up, Around the Clock, Random Checkout, Round the World, Segment Training, Bob's 27), and party modes (Shanghai, Gotcha, Bermuda, Killer). X01 is the recommended default for a first game.

Select Game Mode modal listing X01, Cricket/Tactics, and several practice modes
Choosing a game mode.

Adding players

Selecting Add Player lists your friends, each with an Invite button. The Search or create player field only filters that friends list — it's not a search across all Autodarts users — but typing a name that isn't a friend lets you add them instead as a local guest player. A guest is someone playing on your board in person, who doesn't need their own Autodarts account, as opposed to inviting a friend who joins remotely with their own account.

Add Player modal with a list of friends and Invite buttonsPersonal data redacted
Inviting a friend to the lobby.
Add Player modal with a guest player name typed in and an Add button
Adding a local guest player instead of inviting a registered user.

Adding a bot

For a first game without another player on hand, selecting Add Bot lets you add a computer-controlled opponent at one of eleven skill levels (roughly indicating their average score).

Add Bot modal listing Bot Level 1 through Bot Level 11, each with an approximate skill rating and an Add button
Adding a bot opponent.

Once added, the bot appears in the players list alongside you, and the lobby is ready to start.

Lobby with two players — the user and a bot — plus a Start Game button
The lobby with a bot opponent added.

Playing the game

Selecting Start Game moves to the live match view: the dartboard camera feed in the center, each player's remaining score and leg/match average on either side (your average is your points scored per dart — a common way darts players compare skill). Both players start at the base score set earlier (501 here).

Live match view at the start of a 501 game, both players showing a score of 501, with a camera feed of the dartboard
The match view right after starting.

As darts are thrown, autoscoring detects each dart from the camera feed and updates the running score and turn history automatically.

Live match view after several rounds of scoring, showing updated remaining scores and a per-turn score history for both players
Scoring updates automatically as darts are detected.

The bottom bar

A bar along the bottom of the match view holds four controls, from left to right: an input method switcher, board controls, Undo, and Next.

Bottom bar with the input method menu open, listing Board, Total score, and Dart by dart options
The input method switcher, open.

The leftmost icon switches which input method is currently shown — it doesn't turn autoscoring on or off. If autoscoring is enabled, it keeps running in the background no matter which method is showing; switching away from it is mainly useful as a workaround if autoscoring is having trouble reading a dart. The same three methods are offered whether or not autoscoring is enabled for the match:

  • Board — mark where each dart landed on a board: the live camera feed when autoscoring is connected, or a virtual board to tap otherwise.
  • Total score — type the total value of a whole visit (all darts thrown that turn) at once, on a numbers pad.
  • Dart by dart — enter each dart's segment individually on a score pad (a number plus Single/Double/Triple, or Bull/25/Miss).
Dart by dart manual entry keypad with segment numbers 1 through 20, Bull, 25, and Miss, plus Single, Double, and Triple selectors
Dart by dart — enter one segment at a time.
Total score manual entry keypad with number buttons, common scores like 26, 41, 45, 60, 80, 100, 120, and 140, and a GO button
Total score — enter a whole visit's score at once.

The second icon opens Board Control — the connected board's status (Running/Stopped), buttons to Stop, Reset, or Calibrate it, and a live thumbnail from each of its cameras.

Board Control panel showing status Running, Stop, Reset, and Calibrate buttons, and three camera thumbnails
Board Control, opened from the bottom bar.

On the right, Undo reverts the last confirmed turn — useful if a whole turn needs to be taken back. It's not the right tool for a single misdetected dart though; see Correcting a misdetected dart below for that instead. Next manually advances to the next player or turn — a manual fallback for the rare case where autoscoring doesn't pick up that the darts were taken out of the board and move on by itself.

Board status

A colored glow around the camera feed shows the connected board's status at a glance:

Dartboard camera feed with a green glow ring around it
Green — connected and tracking normally.
  • Green — connected and tracking normally, as in every screenshot on this page so far.
  • Yellow — the board has gone into takeout mode, waiting for darts to be removed. This is normal for a moment right after a turn ends, but if it stays yellow, takeout is stuck — usually caused by a bounce-out the system didn't register correctly, or other movement in front of one of the cameras that shouldn't be there.
Dartboard camera feed with a yellow glow ring around it, shown in takeout mode
Yellow — takeout mode, waiting for darts to be removed.
  • Orange/red — the board is offline. A generic board illustration takes the camera feed's place until it reconnects — check Board Control above, or Autodarts Desktop, to bring it back.
Generic dartboard illustration with an orange-red glow ring around it, shown in place of the camera feed while the board is offline
Orange/red — offline, with a generic illustration in place of the camera feed.

Chalkboard and checkout guide

The cogwheel in the top-right corner (next to the viewer count and stats icons) opens In Game Settings — caller settings (which scores get called out loud, and in which voice), sound effects, and match display options.

In Game Settings modal with Caller Settings, Sound Effects, and Match Settings sections, including Show checkout guide and Show chalkboard toggles
In Game Settings, opened from the top-right cogwheel.

A few match display options are worth knowing about early on:

  • Show chalkboard — adds a running, per-turn score history under each player's card, in the style of a traditional pub chalkboard.
  • Show checkout guide — once a player is within finishing range, highlights a suggested combination of segments to check out with, both in the score bar and on their card.
  • Count each throw — subtracts each dart from the score as it's thrown, instead of waiting for the full visit (all three darts) to finish. Handy if you want to see what's left after just one or two darts, without doing the math yourself from your last standing score.
Live match view with Show chalkboard enabled, listing each turn's score and running total under both players' cards
Show chalkboard — a per-turn score history under each card.
Live match view with Show checkout guide enabled, highlighting a suggested T20, S20, D20 finish in the score bar and on the player's card
Show checkout guide — a suggested finish highlighted for a player within range.

Correcting a misdetected dart

Autoscoring can occasionally misread a dart. If a detected segment is wrong, select it in the score bar at the top (highlighted in blue below) to correct it — you can then move the point to the correct segment and confirm with OK, mark it as a Bouncer (a dart that didn't stick), or Cancel to leave it as detected. (This only applies with Referee Off, this lobby's default — enabling it turns off manual correction entirely in favor of calling in the AI referee on the turn, see the Referee setting. Separately, Autodarts Plus members also see a robot button here even with Referee off, as an optional one-tap auto-correct — if it gets a dart wrong, you can still just correct it manually yourself, no challenge needed.)

Live match view with a detected dart highlighted for correction (shown as T5), and Bouncer, OK, and Cancel controls
Correcting a misdetected dart before confirming the turn.

Moving the point updates the highlighted segment (here, from the incorrectly detected T5 to the correct S5). Selecting OK confirms the corrected value and continues the game.

Live match view with the corrected dart now showing S5 in the score bar, ready to confirm with OK
The corrected dart, now showing S5.
Live match view right after confirming the correction, with the score updated to reflect the corrected dart and the bottom bar back to its normal controls
After confirming — the score reflects the corrected dart, and the bottom bar returns to normal.

Finishing the game

When a player hits a valid checkout — the finishing dart that brings their score down to exactly zero and wins the leg — a Game Shot banner appears on their card right away, before the full results screen. It's a quick confirmation of the win with a Finish button to move on.

Game Shot and the Match banner on the winning player's card immediately after a checkout, with a Finish button
Game Shot — shown the moment a valid checkout is hit.

Selecting Finish ends the match and shows the full result along with detailed game stats: 3-dart average, checkout percentage, first-9 average, and a breakdown of scoring rounds (60+, 100+, 140+, 170+, and 180s). From here you can start a Rematch or head back to the menu.

End-of-game results screen showing the match score, playing time, and detailed statistics including 3-dart average, checkout percentage, and scoring breakdown
Match results and statistics after finishing the game.

What's next

You've created an account, decided on autoscoring, and played your first game. From here:

  • Multiplayer & Tournaments — play other people via matchmaking or tournaments, instead of a custom lobby.
  • Game Modes — rules and settings for every mode beyond X01.
  • Statistics — where your match results and stats end up.